Technical Skills

  • Experience with Unreal Engine and creating optimized, visually stunning assets.
  • Strong skills in material, shader development, lighting and VFX.
  • Knowledge of procedural generation tools is a plus.

Description

  • For the last time. Don't call me to fix your bathroom tiles!

    Know your way around Unreal Engine? Help us bring all of our rought colors and dwarven estetics to life! We are looking for a Technical Artist to join our ranks and craft out the best Mawforge experience there is.
Nice to have

  • Understanding of Git or equivalent version control / source control.
  • Be able to work in a team environment.
  • Good Communication skills.
  • Understanding of file systems and kanban plans.
  • A portfolio or examples of previous work (even personal or academic projects are welcome)

Think you're the right fit?
Technical Skills

  • Proficiency in creating high-quality 3D environments and assets.
  • Strong understanding of lighting, texturing and world-building.
  • Experience with Unreal Engine and photorealistic rendering techniques.

Description

  • Today I was adding chests to a castle dungeon, the next day I am working on a moose village? It's a crazy world I tell you

    Like to sculpt and you enjoy making semi-realistic world environments within the Unreal Engine landscape? If so, we are in need of someone to make our environments breathe and speak WAR while providing breath-taking experienes for all players to enjoy to enhance our gameplay style.
Nice to have

  • Understanding of Git or equivalent version control / source control.
  • Be able to work in a team environment.
  • Good Communication skills.
  • Understanding of file systems and kanban plans.
  • A portfolio or examples of previous work (even personal or academic projects are welcome)

Think you're the right fit?
Technical Skills

  • Skilled in character modeling, rigging, and animation.
  • Experience with realistic and stylized art styles.
  • Knowledge of Unreal Engine’s animation system is a plus.

Description

  • How many hands do you want the player to have? 5!? And also to make hands dance once they get cut off?!?!

    We are looking for experienced animators and 3D modelers to create our characters and creatures within the Maw, and to also help them move it, move it! Also other items within the Maw need support too, that bridge in Moonglade Valley will not create itself y'know.
Nice to have

  • Understanding of Git or equivalent version control / source control.
  • Be able to work in a team environment.
  • Good Communication skills.
  • Understanding of file systems and kanban plans.
  • A portfolio or examples of previous work (even personal or academic projects are welcome)

Think you're the right fit?
Technical Skills

  • Experience designing gameplay mechanics, quests, and systems.
  • Strong understanding of RPG and wargame mechanics.
  • Ability to create engaging and balanced gameplay experiences.

Description

  • Add a bit of zombie enemies, a few war spoils, and a bitter story. What about a nuclear fallout? Hey! This is not the game you're looking for!

    We are looking for an a experienced Game designer to join our team who will make sure that our game is crafted right, by reading and adjusting the GDD and keeping up with the proccess.
Nice to have

  • Understanding of Git or equivalent version control / source control.
  • Be able to work in a team environment.
  • Good Communication skills.
  • Understanding of file systems and kanban plans.
  • A portfolio or examples of previous work (even personal or academic projects are welcome)

Think you're the right fit?
Technical Skills

  • Strong proficiency in C++ and experience with Unreal Engine.
  • Knowledge of networking, AI, and gameplay systems.
  • Experience with multiplayer game development is a plus.

Description

  • A player died -= player, 20 more to go! If last player alive, give them a prize, and add it to their account. Easy right?

    We are on a lookout for gameplay programmers and network programmers to join our ranks to make the Maw a stable and better place for all! But just make sure not to make a strong beverage counter okay!
Nice to have

  • Understanding of Git or equivalent version control / source control.
  • Be able to work in a team environment.
  • Good Communication skills.
  • Understanding of file systems and kanban plans.
  • A portfolio or examples of previous work (even personal or academic projects are welcome)

Think you're the right fit?
Skills

  • Experience crafting compelling narratives and world-building.
  • Strong understanding of fantasy tropes and character development.
  • Ability to write dialogue, quests and lore entries.

Description

  • Once there was an a armored dwarf called Hoga... I don't think this is how the story goes, right team?

    We are on a lookout for writers and lore developers with a strong feeling for the fantasy genre. Got stories you wrote, books that inspire you? Please share it with us!
Nice to have

  • Previous experience in writing for fantasy or video game genre.
  • Can adapt and extend stories based off of our Game design document and set Lore within the Maw world
  • Be able to work in a team environment.
  • Good Communication skills.
  • Working with file systems and kanban plans.
  • A portfolio or examples of previous work (even personal or academic projects are welcome)

Think you're the right fit?
Technical Skills

  • Basic understanding of UI/UX design principles.
  • Familiarity with design tools such as Adobe XD, Figma, Sketch, or similar.
  • A keen eye for typography, color theory, and layout design.
  • Willingness to learn and adapt to a dark fantasy aesthetic

Description

  • A player died -= player, 20 more to go! If last player alive, give them a prize, and add it to their account. Easy right?

    We are on a lookout for gameplay programmers and network programmers to join our ranks to make the Maw a stable and better place for all! But just make sure not to make a strong beverage counter okay!
Nice to have

  • A portfolio or examples of UI/UX design work (even personal or academic projects are welcome)
  • Interest in game development and familiarity with game UI conventions
  • Basic knowledge of animation principles for UI elements
  • Understanding of Git or equivalent version control / source control.
  • Be able to work in a team environment.
  • Good Communication skills.
  • Understanding of file systems and kanban plans.

Think you're the right fit?
Key Responsibilities

  • Conduct market research, benchmarking, and consumer studies to identify the game's target audience and define its positioning, marketing pillars, and unique selling propositions.
  • Maintain and enhance the game's brand identity, including title, packaging, tone of voice, and marketing storytelling.
  • Develop and implement targeted marketing campaigns that drive player engagement and bring commercial results.
  • Collaborate on creating, ideating, and producing engaging content that aligns with brand guidelines and supports marketing objectives.
  • Drive the company’s media strategy and execute PR campaigns to increase brand awareness.
  • Identify and collaborate with relevant influencers to expand the game's reach and visibility.
  • Measure and analyze campaign effectiveness, providing insights and recommendations for continuous improvement.

Nice to have

  • Bachelor's degree in Marketing, Public Relations, Media Relations, Advertising, or a related field.
  • Proven experience in marketing, preferably within the gaming industry.
  • Strong analytical skills with the ability to interpret data and make informed decisions.
  • Excellent communication and collaboration skills.
  • Proficiency in digital marketing tools and platforms.
  • Passion for gaming and a deep understanding of gaming communities.

Think you're the right fit?
Key Responsibilities

  • Project Coordination: Plan and schedule work for team members, follow up on progress, and address any delays or blockers in collaboration with other project managers and clients.
  • Process Management: Implement and facilitate process improvements to enhance team efficiency and project outcomes.
  • Documentation: Structure and maintain project documentation, ensuring clarity and accessibility for all stakeholders.
  • Communication: Serve as the primary liaison between departments, ensuring seamless information flow and alignment on project goals.
  • Risk Management: Identify potential risks and develop mitigation strategies to ensure project success.
  • Quality Assurance: Ensure that all deliverables meet the highest quality standards and align with the project's vision.

Nice to have

  • Bachelor's degree in Project Management, Business Administration, or a related field.
  • Proven experience as a Project Manager, preferably within the gaming industry.
  • Strong organizational and time-management skills.
  • Proficiency in project management tools such as Jira.
  • Excellent communication and leadership abilities.
  • Ability to manage multiple projects simultaneously and work under tight deadlines.
  • Familiarity with game development processes and workflows is a plus.

Think you're the right fit?
Key Responsibilities

  • Bring stories to life by creating vivid, compelling, and believable character performances that effectively conveys the narrative.
  • Collaborate closely with Directors and Animation Leadership to produce high quality feature animation in line with the creative vision.
  • Participate in team reviews and actively contribute to creative discussions.
  • Manage your time effectively working with production to meet project deadlines.

Nice to have

  • A strong understanding of animation principles, and an excellent sense of story, pacing, continuity, and appeal.
  • Be a proven team player who brings a high level of creative imagination and problem-solving to the role, while also being self-managed/self-driven.
  • Proficiency in Maya/Blender or equivalent software.
  • 1+ years experience working in animated feature films, VFX, TV or games.
  • Strong communication and interpersonal skills.
  • Ability to work collaboratively, to deadlines within a team environment.
  • Be open to constructive criticism.
  • Open to new workflows and tool sets.

Think you're the right fit?
Key Responsibilities

  • Oversee a team of five in-house and eight external 2D/3D artists, ensuring the creative vision is met.
  • Define responsibilities, highlight growth opportunities, evaluate performance, and promote team members.
  • Optimize team performance by identifying new profiles and hiring additional talent as needed.
  • Communicate essential goals, act as a motivator, and lead by example to drive team success.
  • Gather and address feedback from team members while maintaining discipline and fairness.
  • Ensure deadlines are met and that lessons are learned to continuously improve team processes.
  • Collaborate closely with the head of product, head of development, and the CEO to align artistic direction with overall strategy.

Nice to have

  • Minimum 2 years of leadership experience and 4+ years working as a 3D artist or in a similar role.
  • Advanced knowledge of established 3D modeling software, content pipelines, and custom tools.
  • Experience with 2D tools such as Substance texturing tools and Photoshop.
  • Strong leadership skills with a high level of empathy for the motivating factors of highly qualified teams.
  • Excellent communication skills with both technical and non-technical team members.
  • Exceptional organizational, moderation, and social skills paired with strong assertiveness.
  • A strong portfolio showcasing released products you have contributed to.
  • Degree in game development, formal art education, or equivalent experience.
  • Advanced knowledge of shader languages, scripting, and programming.
  • Experience in the video game industry with a proven track record on shipped products.

Think you're the right fit?
Key Responsibilities

  • Set up and maintain Linux-based servers for hosting game-related services (e.g., matchmaking, leaderboards, data storage).
  • Optimize server performance, security, and reliability.
  • Implement and manage CI/CD pipelines, monitoring tools, and backup solutions.
  • Collaborate with developers to troubleshoot and resolve infrastructure issues.
  • Develop and document best practices for server operations and security.

Nice to have

  • Proven experience with Linux server administration (Ubuntu, CentOS, or similar).
  • Familiarity with cloud services (AWS, Azure, or similar) and containerization (Docker, Kubernetes) is a plus.
  • Strong understanding of networking concepts, security practices, and server monitoring tools.
  • Scripting experience (Bash, Python) and version control (Git) proficiency.
  • Previous experience in game backend or large-scale infrastructure management is advantageous.

Think you're the right fit?
Key Responsibilities

  • Create a diverse array of high-quality props with and without concept.
  • Push the quality of artwork both visually and technically.
  • Collaborate with other departments to produce assets with specific design and technical requirements.

Description

  • The Props team produce a variety of foreground assets for locations, features, cinematics, and marketing. Our staple is intricate hard-surface props such as furniture and dressing assets, but we also produce a variety of soft furnishings and organic assets – as well as complex interactable objects. Many of the assets we create are used by players and AI so need to be highly detailed, functional, and beautiful!
Nice to have

  • Understanding of Git or equivalent version control / source control.
  • Be able to work in a team environment.
  • Good Communication skills.
  • Understanding of file systems and kanban plans.
  • A portfolio or examples of previous work (even personal or academic projects are welcome)

Think you're the right fit?

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